We are not changing a lot of things for BnS NEO Divine Gems. When we played Blade and Soul Neo here in the office, I think the dev team really wanted to make it work well for the global audience. So I think those were the learnings from our past experience.Unfortunately, some of our titles - or most of our titles - had a pay-to-win reputation. So there’s a big awareness now about that internally. I think even for the business models, the devs wanted to make sure this is better, this is going to be well accepted in the West. So we’re learning from our live service experience.
As a result of those internal playtests, JJ says her team didn’t think a lot of changes needed to be made, but that doesn’t mean that there won’t be changes made in the future as it heads towards launch. NC America doesn’t currently have a launch date set, but there are certainly some interesting features to look forward to, especially if you’ve played the original.
Blade and Soul Neo will feature remastered animations and graphics, boosting the visual quality thanks to a shift to Unreal Engine 4, while combat customization looks to be expanded versus the original. However, for many fans like myself who long for that fluid motion and gravity-defying traversal that helps to define the Wuxia experience, Infinite Windwalk will be available from the start. It’s exciting to think about, and hopefully, we won’t have too much longer to wait to get hands-on with the MMO when it comes to the West this year.
Despite it’s regional-sounding name, NC America isn’t handling just the Americas. The publishing arm will be responsible for regions such as Europe, both North and South America, as well as the cheap BnS NEO Classic Divine Gems Oceania, Australia and New Zealand markets.
We are not changing a lot of things for BnS NEO Divine Gems. When we played Blade and Soul Neo here in the office, I think the dev team really wanted to make it work well for the global audience. So I think those were the learnings from our past experience.Unfortunately, some of our titles - or most of our titles - had a pay-to-win reputation. So there’s a big awareness now about that internally. I think even for the business models, the devs wanted to make sure this is better, this is going to be well accepted in the West. So we’re learning from our live service experience.
As a result of those internal playtests, JJ says her team didn’t think a lot of changes needed to be made, but that doesn’t mean that there won’t be changes made in the future as it heads towards launch. NC America doesn’t currently have a launch date set, but there are certainly some interesting features to look forward to, especially if you’ve played the original.
Blade and Soul Neo will feature remastered animations and graphics, boosting the visual quality thanks to a shift to Unreal Engine 4, while combat customization looks to be expanded versus the original. However, for many fans like myself who long for that fluid motion and gravity-defying traversal that helps to define the Wuxia experience, Infinite Windwalk will be available from the start. It’s exciting to think about, and hopefully, we won’t have too much longer to wait to get hands-on with the MMO when it comes to the West this year.
Despite it’s regional-sounding name, NC America isn’t handling just the Americas. The publishing arm will be responsible for regions such as Europe, both North and South America, as well as the cheap BnS NEO Classic Divine Gems Oceania, Australia and New Zealand markets.